![]() ![]() In one of the post it was said that casiones are build to feel like a diffent dimionsen so why not make it one The guards knows detect throungt and is therefore always there before someone makes trouble. Have unseen servent delivere drinks and keep the guest glass full. Some knows calm emotion to deal with drunk angry people. The bartener is a sorcere who sutlely cast command on you to keep you playing or minor illusion to get you to think that you loses is not as bad, as it really is and even enthrall to make them not notice the shady deals, kidnapping and how much time has past. I love the tips on this topic, but this is a dnd world so why not put a little magic into this. For REAL enemies: Hidden by secret doors and connected to the manager's office via a secret staircase, an underground graveyard or torture chamber or shark pool or other fiendish James-Bond-esque oubliette in which to put people to 'disappear' them.An underground prison area for serious troublemakers and inconvenient guests.Vault for lots of loot: with guards and fiendish traps.Larder for food and drinks storage, connected by stairs to kitchen.Storage/repair area with extra chairs, broken gambling equipment, etc.Secret staircase from the casino manager's office to the basement.Exclusive apartments for special guests.Private, exclusive gambling room for the noble, royal and super rich, with heavily guarded (and maybe secret) door.Back door leading to a quiet alley where troublemakers can get roughed up.Guarded accounting office with the daily take and extra sets of cards/dice/whatever.Worker and entertainer quarters/employees-only area.Entertainment stage (most likely in gold room.).Small behind-the-bar kitchen and pantry so people don't have to leave when they get hungry.Bar/cafe, with stools, tables, and a few more private booths for plotting in. ![]()
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